Tuesday, 25 June 2013

Experiment 3: Final SUBMISSION


This mash-up of 3 articles forms the theory of the whole school for architecture. In short, my theory explains that: "Eventually everything becomes obsolete" where in the world of architecture, this includes how one designs and learns.


36 Custom Textures



Inspired landscape (Cagayan Valley, Phillipines)



Section of the structural elements

 


Folly: This Folly is still on the Valley floor but is within the building as a water feature



 Deans office/Elevator 2: This is wholly an elevator to an elevator showing a new kind of elevator, fitting to the structural design.




 Library and elevator: This elevator follows the traditional elevator design that fits in with the whole library. There is also a research space only accessible for postgraduates through a separate elevator:






This school for architecture shows 2 main structural elements; the library/research building and the design/learning building. These 2 represent the historical and modern structures, which is then connected by the bridge, relating to the connected theory.



Gallery



Workshop space



Lecture Theatre




Studio Spaces


Skecthup and CRYengine Models (The CRYengine model is 'Experiment_3_Animation'): https://drive.google.com/folderview?id=0B7JC1Pg9L_hiVkhUdDBWT1lYQW8&usp=sharing


And just my flowgraphs used:

Sliding Door


Dean's office/elevator


Bridge




Tuesday, 4 June 2013

Experiment 3: The Mashup of Three Articles + Draft Layout of Structure

Maschup of Three Articles

There is nothing new about buildings changing their function. Because structure tends to outlive function, buildings throughout history have been adapted to all sorts of new uses. Only since then has it become more usual to demolish and build new.

With it, societies throughout the world have produced an extraordinary range of architectural languages, each eloquently proclaiming the cultural characteristics of its users. The spirit of place and community is fully expressed in these buildings, whose subtle variations are adapted to specific social and economic, geographical and climatic environments.

The way in which we visualize buildings – their component parts, how they work and how they might be used – has a strong bearing on the built environment we create and inhabit. Emerging tools for design visualization are changing the practice of design itself. They provide opportunities, as designers no longer need to be temporally and spatially constrained by previous limitations of sequential decision-making processes.

Cantacuzino. S, 1989, ‘Re-Architecture: Old Buildings – New Uses’, First Edition, Thames & Hudson Ltd, London.

Dethier. J, 1982, ‘Down to Earth: Mud Architecture’, Edition, Thames & Hudson Ltd, London.

Whyte. J, 2002, ‘Virtual Reality and the Built Environment’, Edition, Architectural Press, Oxford, England.



Draft Layout of Structure